Archon of the Moon
Talent: Twin Moons of the Star Ocean
When in water, all stats except HP +(12, 16, 20, 25)%. If on this turn, a [Displacement] effect was successfully executed on an enemy unit, may act again, while also gaining "All terrain is considered water" and "Movement +2". Lasts 2 turns. This effect has a (4, 3, 3 2) turn cooldown.
Bond Requirement:
Related Bonds
Level 70 Max Stats:
HP: 4,071 | ATK: 592 | INT: 259 | DEF: 323 | MDEF:255 | SKL: 145 | |
HP: 4,388 | ATK: 592 | INT: 285 | DEF: 323 | MDEF:247 | SKL: 121 |
Soldier Bonus:
HP: 20% | ATK: 35% | DEF: 30% | MDEF: 15% |
Exclusive Equipment: Spacefaring Will
HP & DEF +5%. When this unit triggers an act again, buffs on this unit do not decrease in duration. After taking action, if this unit is on water and has not dealt damage, then restore 20% HP.
Awakening: Moon Phase Pull
Cost: ••• / CD: 3 / Range: 3 / Span: 1
[Physical Damage] Directly deals 0.26x AoE damage to an enemy and cause [Displacement]: Pulls target adjacent to this unit. Also inflict "Movement -2", lasts 1 turn. Cannot be dispelled. After use, this skill becomes "Moonrise Wave". Moonrise Wave: [Physical Damage] Attacks a single enemy, dealing 1.5x damage. In water, hero's damage +40%. After battle, restore 30% of damage dealt as HP and inflict "All terrain is treated as water". Cannot be dispelled. Lasts 2 turns. After use, this skill becomes "Moon Phase Pull".
Casting Pattern: Shadow Moon Tide's Vortex
[Passive] ATK +10%. After defeating an enemy with [Moon Phase Kill], reduce the Cooldown of all skills by 1 turn.
Sealord Vindicator
Soldiers: Tide Master, Guardian Infantry
Archon
Soldiers: Heavy Infantry, Vanguard Lancer
Training Ground
Soldiers: Lizardman, State Guard, Pirate Raider, Glacier Elemental, Shore Celebrant, Island Ambassador
Gravity Repulse
Cost: •• / CD: 2 / Range: 2 / Span: Single
[Physical Damage] Attacks an enemy on a line, dealing 1.4x damage. Melee soldiers also attack. For every block moved before battle, damage dealt +5% (up to 15%). If this skill is not guarded against, then cause [Displacement]: Pushes target back 2 blocks. This skill does not suffer melee range penalties.
Backbreaker
Cost: • / CD: 1 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. If the target is not guarded, then [Displacement]: Target will be moved behind user after battle.
Sun Slash
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. After battle, restores HP equal to 30% of damage dealt.
Heart of Twin Moons
Cost: • / CD: - / Range: - / Span: -
[Passive] Negate fatal damage once and restore 10% HP. If this unit is in water, restore 60% HP instead. This may only occur once per map.
Aqua Blast
Cost: •• / CD: 2 / Range: 1 / Span: Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. If used on water, also deals +35% damage.
Tidal Surge
Cost: •• / CD: 3 / Range: Self / Span: Single
[Assist] All passable terrain are treated as Water. Lasts 2 turns. After use, may move 2 blocks and attack.
DEF Break
Cost: • / CD: - / Range: - / Span: -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
DEF Command
Cost: •• / CD: - / Range: - / Span: -
[Passive] DEF of all allies within 2 blocks increases by 10%.